﻿using UnityEngine;
using System.Collections;
 
public class Camera_Trigger : MonoBehaviour 
{
//	void OnTriggerEnter(Collider other)
//	{
//		if(other.CompareTag("Player"))
//		{
//			CFS_Controller  controller = other.GetComponent<CFS_Controller>();
//			
//			controller.newRotation(transform);
//		}
//	}
}
